most powerful mech in battletech

I personally love the variety of mechs in this game and all the different things you can do with them. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. [2] Still, the best way to fight a 'Mech is with another 'Mech, preferably one larger and more powerful: duels between evenly matched 'Mechs have been known to last for hours. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. The concept quickly faded into obscurity from a combination of small numbers, maintenance shortfalls and combat attrition. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. Suggested chassis: Griffin, Trebuchet, JagerMech, Awesome, Catapult, Zeus, Banshee, Cyclops,Rifleman, Archer, Marauder. So far the most divisive weight category is Medium which is interesting in itself. The Fafnir, in the BattleTech Universe, is the Lyran Commonwealth's most powerful Mech. [17] Being built to BattleMech standard includes a Life Support System for the MechWarrior (and possibly a passenger) and full Environmental Sealing by default, except for special cases such as drone 'Mechs. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. Originally designed to replace the Shadow Hawk, the Dragon 1N is a versatile, high speed Heavy 'Mech that trades firepower for speed and heat efficiency. ). Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. NOT from the special edition game, everyone will get it. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. These 'Mechs are currently available in normal BattleMech weight classes. Espaol - Latinoamrica (Spanish - Latin America). You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. Its primary drawback is light rear armor and a relatively slow movement speed. Stuff like advanced AI, superweapons, or anything of the like? The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. One of the best mid-range C3 spotters in the game. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Started by Phoenix 72, Oct 29 2018 06:52 AM . The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile increments). Valve Corporation. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. Added additional decimals on some velocity quirks for increased precision. High priority targets that suddenly pop up on the battlefield. Capable of cleaving a Mad Cat in half! It still has unbelievable protection and the same crushing Melee ability as other Atlas models. . Technical information isn't everything, though. The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. With an Initiative of 1, assault 'Mechs take action last in a round. It's almost impossible to find those anymore, though. The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. I close second would be from when the ComGuard revealed itself. Now the third, called Heavy Metal, is bringing out the big guns. It's an almost perfect mix of speed, firepower, heat capacity and armour. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. Tu habites au Qubec? When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. It's also weakened by having a Small Cockpit so it falls over rather easily. One early FFXIV dungeon still stumps newbies and veterans alike today, Terraria meets Rimworld in intergalactic sandbox game, demo out now, Escape From Tarkov motivates FPS Road to Vostoks big demo update, The first Diablo 4 patch notes prove that Blizzard is listening, Valheim dev teases vehicle mechanics for Viking survival game, Resident Evil 4 hides a secret trick for making millions in cash, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. Though in the end it depends on the role your mech is used for. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Orion is best heavy and kintaro is best med. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. It's an almost perfect mix of speed, firepower, heat capacity and armour. I'll also take a Spector if I can't use the Lightray. The vehicle form can be equipped with either tracks or wheels. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. I can't pick a single "best" mech, but probably the one I use most often is the Wolverine 8C. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. After assaults, individual pilots in notable mechs made the biggest impact. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. The light heat output of the 6R means it can sustain fire for a long time. A word to the wise: Don't scrap, ever. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. Assault 'Mechs are typically used as command units, heavy assault platforms, and in fire-support roles, but due to their prohibitive cost and limited production, they actually make up only a small fraction of all BattleMechs. Closer enemies are handled by a pair of Medium Lasers. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range.

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