He wields the Red-Eyed Dragoon Spirit. However, he likes to throw Water-based attacks, causing decent damage to Dart. Go up the lift for a Pandemonium. Saving before boss battles is wise, as there is sometimes no telling how it will turn out. Once Selebus is dead, Kubila will begin to use his Can't Combat move. Check the destroyed staircase to the right for a (2) Stardust. Afterwards, Libria calls Dart to Rose, who points him to Shana. With that speed, Meru can sometimes attack up to four times per round. After that, you can save at the inn if you'd like, but I recommend not staying there to heal up because you'll get yourself a free night later, and I'm always looking for ways to save money because I am notoriously stingy. Finally, the helmet has the ability to block commands for your characters. In all the commotion Dart and Rose get separated from the rest of the party. To the left is a weapon shop. Kill him and go up the lift. They are in very nearly every place you encounter (except towns), and they are very common. Give Albert items to boost his magic defense, like maybe a Spiritual Ring, and perhaps some Bandit's Shoes. Go downstairs and check the fire for a (1) Stardust. Navigating this place is almost impossible without a map. Before you is a long conversation, in which you must choose to discuss every single conversation option to move on. Other than this, your best bet for magic would probably be Fire-Based Attack Items or Dart's Dragoon Magic. Weapons are in order of increasing attacking power (which roughly translates to the order in which you find them). Death to those who rebel against fate. After the battle, continue forward, grabbing the chest with a Down Burst, until you come to a new area. If you have enough Attack Items, Shana can actually take care of this thing all by herself. Long story short, boost magic defenses as much as possible and boost speed to give you more chances of healing and attacking. Albert's Rose Storm will be very useful in this battle, especially since the Super Virage has some very powerful physical attacks; watch out for Miranda's health. Feyrbrand's spirit uses no Wind-based attacks, so there's really no point to take Albert unless you just want to. Added sections to advise training and battle preparation. His attacks work the same as before, but more powerful now. When you fight Dart's father at the end of disc 4, you can defend against him and make the fight much easier if Dart has the Red Dragon Armor, which nullifies fire attacks, and the Red-Eye. Move up as the line progresses, but make sure you stand behind the blue line until the last Lapto in front of you is done. Go up again, where Meru has a long conversation with some Winglies. Restrains dragons. Melbu spent the entire time except for two attacks trying to attack me with his little light whip. In-game, it is listed as doing 175% damage. Whenever a character gets a turn while in this condition, you have no control over that person. Go further down into the glacier. Literally, if you decide to use Dart's Divine Dragon Cannon attack. Dart: "I will save Shana no matter what!" Meru, if you have her, will be at a disadvantage because of this. Equip them accordingly. Petrification does not persist past the end of battle. He has a decently good attack and speed, though, and he has some really amazing and fun Haschel's Additions. Where you land, there is a chest with a Spectral Flash. Otherwise, use your Accessories slots to boost physical attacks. Go past the first doorway, but go through the second for Rose's Hairband. Go back to the main lift and go up to the fourth floor. Finally, equip Talismans to one or more characters, and save. Sit back and enjoy the ending--you've earned it! The first step in any battle is to attack the enemy. Pre-game information completely reorganized. Finally, take either path back to the room with the spiral walkway and go in the bottom entrance. Follow the path. Exit is to the north. Kongol's character is severely underdeveloped in my opinion, but he seems to be good-hearted and to have a desire to prove himself. Opening the chest in this room results in a battle with a Magician Bogy and two Skeletons. This is the mode where you're trying your best to deal damage. The top right-hand corner displays what pieces of armor he is wearing. Go around the statue and up, placing the three Stones into the slots. She has a good defense and Magic Defense, although neither is "great." Additions should be sufficient for this battle; you don't really need to be in Dragoon form. If you have spent time training Albert, this battle is no problem at all. Follow Fester into the throne room. He gives the information you need. The Legend of Dragoon: Gameplay Walkthrough #62 Ita Ciao a tutti ragazzi bella li e ben ritrovati sul mio canale! As always, make sure all your best Additions equipped. I don't think it's possible to make it past the blue guard here, but you can try. Fighting the Caterpillar is not incredibly difficult. Phase 3: This is essentially the same as Phase 1 except you are going up the left tower. Head right from the entrance. Jump into the sandfall to the south to get the Bandit's Shoes. He is strong both physically and magically, not to mention quick. Continuing to the left, there are no cells to explore and only the exit, through which you can see light. The prison in Zenebatos is a door-less room, with no way out except that Kongol comes bursting through the wall because he was too heavy to be transported. Press X when prompted to go up or down the icicles. As always, Haschel's D-Attack is substantial, especially if his Additions are low-level. Last time I fought him, he spent half the time shooting out Burn Outs at Dart and Spinning Gales at Albert. Also remember to use Rose Storm occasionally, or perhaps Gaspless (although I recommend holding off on that because of Albert's low magic attack). Probably the worst part of the entire battle is that the Grand Jewel somehow manages to "reverse time" and take away experience levels by the 5's. To the right is a chest with an Angel's Prayer. Check the right side of the doorway for a (2) Stardust and go up through the teleporter. It is possible to get four 0's, for instance, in which case the combination for the chest is painfully obvious. After this battle, a mysterious woman shows up and saves Dart's life by unlocking a hidden power within him. Afterward, head back to Bale, rest, and stock up. Petrification is signified by the affected person lying down and a cone hovering over him, and it can be cured with a Depetrifier. After Kubila is dead, move on to Vector, who is much less of a problem. And save. Get the chest for a Healing Potion and leave go back to Kaiser's area, but don't talk to him yet. Pink circles dot the floor while Spinning Heads appear at each one. Here in Zenebatos, the party needs to get to the Signet Sphere. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 67 Hours to obtain 100% completion. During that conversation, you get a dialogue option, the choice for which doesn't really matter. $11.99 + $3.86 shipping. You can avoid them if you wish, but I recommend that you fight all of them for the experience. Throughout the walkthrough, I give tips for some of the best places or ways to train, listed as. This can really hurt. Be sure to strategize apppropriately. There are some Stardust around here, but it's easier to wait to get them. Dragoons are useful here, especially powerful magic attacks, or Lavitz's Wind-based magic. You go in at full health and use your heavy Additions, maybe some Dragoon magic, trying to whittle down the enemy's health. After the battle, the namesake of the Shrine, Shirley, appears and challenges the party to see if they are worthy of possessing the real treasure of the Shrine: a Dragoon Spirit. He has a really poor magic defense, so some precaution is needed against more magical enemies. Then head north to the roses. Afterwards, exit the Marshland. You will have the most luck with the chest if you get more than one of the same digit. Magician Faust's magic defense is off the charts, making magic attacks on your part virtually useless. Use the Power Up on Miranda and have her throw the Psychedelic Bomb, and this will yield massive damage to Syuveil. Each Dragoon magic attack also has a set amount of MP that it uses, and if you do not have sufficient MP to use magic, you can either regain some through Sun Rhapsodies or Moon Serenades. After a slight scuffle, she leaves. In normal gameplay (not on the World Map) it changes the duration of the existence of the arrows above Dart and entrances/exits, which can also be changed in the menu. When you have gained at least 100 SP, you can turn into a Dragoon (see information under General). Go to the right and past the lift and up the stairs. Chapter 3 focuses less on personal histories and more on the main plotline. Take the teleporter on the left, which leads to Guaraha's room, sparking an interesting conversation. On the floor to the left, press a twinkling button once. Any teleporters not in bold text refer to the orb in which you find yourself, not the teleporters in this central chamber. However, unlike most enemies, this is not balanced by incredibly low physical abilities. Move forward, grabbing the chest with a Gravity Grabber along the way. Being Dispirited also persists past the end of battle. Bewitchment does not persist past the end of battle. In order to gain SP, you have to attack your enemy. Go through the doorway on the right, where Dart and Albert have an intriguing, albeit very confusing, conversation with some researchers. Try Lavitz/Albert and Kongol. Go past the first door; the second is the item shop if you need any items. Consider giving Haschel HP boosters as well. After some conversation, she asks if you want to stay the night. Another way to help is to use Rose Storm, one of Albert's defensive magics. Go up the stairs and up the ladder, where you find two statues, one gold and one silver. Her attack is kind of low, but her final weapon has a higher attack than any others. Damia is very quick and has all the Dragoon attacks. Now go up to the part of the floor that juts out just a little bit. Afterward, enter the fortress proper. While in the castle, find your way under it to a wheel. Kamuy also has the ability to Stun all the party members, which can become very frustrating. It may be helpful to equip one or more characters with Bravery Amulets. Beware of Miranda's health in this battle, because Syuveil's D-Attack will do quite a bit of damage to her. Caterpillar and Pupa have low HP, although Imago's is rather high. Take the left-hand path to get to the Weapon and Items shops. Final Form. The animations for this guy's spells are pretty impressive. If it's not your first time and you're up for it, then I would suggest making a goal of training each character completely, and I have given some tips for that. Give Miranda heavy Defense or HP boosters (like a Guard Badge or Giganto Ring, or Physical or Therapy Rings). Part 3: At the first split through Teleporter 2, take teleporter 3 to reach the Bottom Chamber. The menu is, of course, where most of the work of the game is done, discounting battles. After the battle, Dart gets an opportunity to exact revenge on Lloyd, but doesn't. Otherwise, go south. Check the bookcase for a (4) Stardust. After about half his health is gone, Doel throws up an impenetrable shield; and the longer you attack it, the longer it stays up. Backstory: Lavitz Slambert is a knight in the service of King Albert of Basil. Here are the correct answers: You are then permitted to enter, and the boy (Popo) suddenly recognizes Albert. Be careful with this guy because he can cause your characters to become Confused. Go right and up the stairs, then check the "dead" one for another Stardust. Go south and into the blue-arrowed door on the right (the item shop). Martel appears in one place each disc or chapter: Note that you cannot trade Stardust with Martel until you encounter her in each chapter, and after leaving Death City Mayfil, Martel cannot be accessed at all. Go back again and this time go through the newly opened door. Battle Prep: Equip one or more Talismans to your characters. Earth-based. Afterwards, go up and to the right for a chest with a Sachet. Afterward, you can either walk out of the castle like a normal person or take the king's fancy little exit slide. Unfortunately, Haschel is strong enough to almost bring down the entire ancient ruin on top of the party. When talking to Charle, ask all three questions and a fourth will appear. Be sure to equip the strongest Additions. Take either of the two teleporters, and then the one to the left. Lavitz uses lots of additions, including Flower Storm. If you use Kongol in this battle, it may actually be more useful to give him Bandit's Shoes and a Bandit's Ring. There are three of each element: one single-enemy multi-attack, one all-enemy multi-attack, and one all-enemy strong attack. After a certain amount, she gives you "something rare" for your troubles. 11,000 years have passed since the lower species (106 and below) were freed from the tyrannical rule of the 107th species, the Winglies. After buying the Good Spirits from the tavern next to the inn, give it to the man under the big fountain. Go across the bridge to a save point and go into the room for some loot. If you have enough SP, any one of these can be cured by turning into a Dragoon. Head out of the teleporter room. You would always be here, I heard you say. This shop now sells Healing Breezes, which are your new best friends. His Gaspless magic attack (DLV3) will deal a decent amount of damage to Gehrich, and equipped with a Twister Glaive, his Additions will deal quite a bit of damage. Press X next to the sparkle in the top right-hand corner, and four ghosts appear, giving four digits in ascending order. Miranda has a powerful magic attack, which is useful in this battle for either a Psychedelic Bomb X or any Light-Based Attack Items you might have. The same would happen with a Gushing Magma, except that it attacks all enemies. Go inside the house and up the ladder. Otherwise, you need to pay attention to your health because Kongol hits pretty hard. This puts the Jiango to sleep for a while. The party you pick for this battle doesn't matter as much as normal for two reasons: (1) the Divine Dragon is non-elemental, and (2) he is almost equal parts magical and physical. If not, go through the doorway to the left. Few of his Additions are purposed to gain SP, but rather focus on dealing damage (see Lavitz's Additions). You can sort them by type by pressing triangle. Get the chest underneath it with a Healing Potion and go down to the dying soldier. You would be amazed at how much damage you can do with a high-level Albert equipped with some speeding Accessories when you use a Speed Up on him. Then move the analog stick to the right as you come to the next fork and you will land on a rock with a box that contains a Bastard Sword. Many important story line events occur in towns. Note: The Soul Eater may be Dart's best weapon, but it also saps his health. I believe the only time I actually succeeded on this (before becoming frustrated enough that I quit) was when I got three of the same digit. Boss: Zieg Feld (Fire) After the battle, Shana joins your party. The bookshelf to the right in Guaraha's house, The right pillar just before confronting the Elder Bardel, The circular structures next to the treatment light above the inn, Broken entrance to the strange room where Shana lost her Dragoon Spirit, The back of the room in the tower just above the save point, The barrels in the top of the weapon shop, The pot on the right in the room past Martel's room, LV: The level of each Addition (out of 5), ADD: How many times pressing X is required to complete each Addition, SP: How many Spirit Points (SP) each completed Addition receives, Dam%: Percentage of damage done to enemy when completed, Next LV: How many times Addition has been completed/how many times it needs to be completed to level up, Complete an action when a yellow "!" Before you advance, if you are really serious about this game and aren't eagerly chasing the storyline, I have some recommendations for you. The sword has a simple physical attack, but most annoyingly has a Can't Combat instant-kill attack. Use Meru and Miranda for magic attacks, since the spirit has a relatively low magic defense. After magic attacks are nullified, the best attack you have will be a powerful attack from Albert and his Twister Glaive, which deals extra damage to Earth-based Kongol. If you were lucky enough to get repeated digits, like "0015," your task is much simpler, because you know for a fact that 0 is one of the digits included in the combination. Magically weak characters would appreciate Spirit Cloaks or the like. If you get low on health, rather than use your valuable Healing Potions, simply Guard repeatedly until Dart is at full health. Right now, it is also useful to give to whichever party member has the lowest amount of HP. After the conversation, make to leave town. There are 11 Stardust in Chapter 3: Fate & Soul. The triangle button is used to open the main menu and sort lists of items. When I first found out that I had the assignment for this game, I almost passed out. If the garbage man sees Dart, he somehow thinks he is a small rodent and dumps all the trash. Then he's so excited about his coming to help with the war that he shows you a new way into the castle. The treasure chest contains a Burn Out. When the shield appears, the best thing to do is go on the defensive. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. Go to the first part of town and into the inn to the left. There's a short conversation that moves you to the next screen. Go up through the left exit, where the party falls back down to the ground, but is split up. Go around the obstruction and follow the path straight up, and check the crystals for a (1) Stardust. Leave to the left and go through the doorway and across and up the lift. Jump into the sandfall at your left to get a Moon Serenade. Afterwards, continue to the next area, where Savan goes before you to show you the correct path. Save again and fight your way back to the entrance. But don't attack Doel while that shield is up. This unlocks the throne room. The games featured on this site are copyright the companies who made them and the webmaster is in no way affiliated with these companies or games. Take the teleporter, and now you are in the middle of a big platform covered in teleporters. To the left is a Midnight Terror. The bottom left-hand corner contains the stats of the character: The five columns signify (1) which stat is being discussed, (2) the level of stat given only through the skill of the character's body (most of which rise with level), (3) how much the equipment that the character is wearing affects the stat, (4) the total of columns two and three, and (5) the percentage of increase in the respective stats when turned into a Dragoon. Please go check it out sometime if you need a more in-depth look at the many monsters of the game. or if your characters are underdeveloped. Each Addition gains a different amount of SP (see Additions). Have a wonderful time. If you brought in magic experts like Miranda, throw out those Attack Items, especially any Water-Based Attack Items. Equip this weapon to Rose. Now it's time for the final battle. Take the path to the bottom to make it back to fake Bale. Go back to the main part of town. Go down the first rope for 20 gold. An alternative is to use a magic attack that attacks all enemies (like a Dancing Ray), but this risks destroying the Ghost Knights prematurely. This is when the battle really begins. Except maybe not Kongol, but I've used him before, too, and succeeded. After the battle, Dart decides to go rescue Shana at Hellena Prison. Head up until you come upon a number lock. In the next area, the first treasure chest contains 100G. It's very possible that if you don't heal when you have the chance, all your characters could be down in the next round. Coolon landed at the bottom of the Divine Tree. Leave and head back to the area where the roses were. After the conversation, go up and check the sink for a (2) Stardust. A complete Double Slash can defeat one of these guys immediately. This is a brief guide to help you figure out how to successfully open the chest and get the items you want. Because of this, using more physical characters will be useful. However, it would probably be wise to avoid using any Wind-Based Attack Items. After the fight, go down the stairs you saw before. After this battle you acquire the Jade Dragoon Spirit, and Shana collapses, forcing her out of your party if you had been using her. In this scenario, it might also be useful to take a Water-type character, because she takes less damage from Water-based attacks. Go back to where you found Meru. The main concern in this battle is Kubila because he knows a Can't Combat instant-kill move that he'll use after one of his companions dies, and he uses it when he dies. Heal if you need to, then move on to Kanzas's tower. Eventually, the Sandora Elite creates two images of himself to throw you off. If you pick the right Additions for the battle you're in, your life will be much easier. The party suggests that either Kaffi or Nello might have some info, but neither of these things is true. In fact, a Talisman is a central part of my main strategy for fighting Lloyd, and even makes the battle a little easier. Use a Guard Badge to boost her defenses. In this maze, use the teleporter across from you, and then the one on the top of the ring. At the top of the tower, the party splits to look for Princess Emille. Battle Prep: I recommend you equip some defense-boosters to your main party. In this first chapter, find her in a house next to the well in Bale. No matter who you have in your party, these will heavily affect them, especially Shana or Albert or Kongol. This will deal more damage to Rose than Dart. This battle is optional and is part of the Ancient Dragoon Spirits side quest. When she has no information on him, let her know that you're still interested in stars. Feel free to purchase new weapons from the man. While this character is a Dragoon for five whole rounds, Lloyd will spend about half to two-thirds of all his attacks just trying to kill them with the Dragon Buster. Go to the right and get a chest with an Angel's Prayer. Lloyd's most annoying problem is his incessant use of his Dragon Buster, which rips right through Dragoon armor, as it did for Lavitz all those chapters ago. Great shout-out to the amazing pika25 of GameFAQs. The Legend of Dragoon Walkthrough Chapter Four: Moon and Fate by Lassarina Aoibhell rina@rpgplace.net Table of Contents Part I: Death Frontier Part II: Spring Breath Town Ulara Part III: Running Around the World Map Part IV: Frontier Village Rouge Part V: Magical City Aglis Part VI: Dragoon Towers Sidequest Part VII: Law City Zenebatos Regole has a powerful Water-based magic attack that deals decent damage to each character. Thanks to DMYeg for pointing out the chest with the Healing Potion at the beginning of the Limestone Cave, and the one outside Dabas's shop in Lohan. After the conversation take the teleporter to the next platform. Typically, using your usual party will be perfectly sufficient (see, When I give advice within boss battles about who should use. The trick of this room is that the floor is invisible. Also, you could use this time to focus on one character's Additions if you have one that you're really trying to work on. Climb up the ladder and press X next to the bookcase. For a list of those in the Land of Taboo (underneath Flanvel Tower), see here. I recommend you add in some Angel's Prayers and Spark Nets for use later. Combining these with a Power Up or Power Down will chip away at Faust's health quickly. To do this, select the icon on the far right of the battle menu that looks like a Dragoon Spirit. In my opinion, just simply switch to the Addition with the highest DAM% that's listed on the Additions screen when you come up to a boss battle. Boss: Dark Doel, Light Sword, Shadow Blade (Lightning) You can tell how complete your Additions are by looking at them under the "Addition" option on the menu. Then leave and continue up. Now talk to them and tell them you're ready, and Kaiser leads Dart and Lavitz to their positions. Go through the doorway and down the slide. Remember other repeat items as well, like the Power Up and Power Down. The correct sequence is as follows: After the correct sequence is fulfilled, a new teleporter appears. Head north again. It also may be helpful to use a Burn Out if you'd like to practice with items. Pupa. My advice: use a Power Up on Miranda and use her the next several rounds to throw the Psychedelic Bomb, perhaps a Spectral Flash or Dancing Ray, or even her Dragoon magic like Star Children or her White Silver Dragon. Speak to the soldier in the back. Here an ambush of bandits is waiting. However, this battle is fairly easy, so it wouldn't be a big deal no matter who you took. The obvious chest contains a Body Purifier, and below it is a hidden chest containing a Power Down, which I recommend making room for if you need to. Of course, using any Wind-based attacks is a good way to go, especially a Spinning Gale. Light-based. Once you've hurt him enough, Zackwell will appear. She uses the Stardust you've already given her to heal her daughter. Follow them on up (to the right is a chest containing a Meteor Fall) and into the next area. Dart was Level 18, Haschel level 16 and Dragoon level 1, Albert was level 17 and Dragoon Level 3. The Escape option is used to run away from a battle. I recommend saving your most powerful attacks for later. The usefulness of Dragoons in this battle varies greatly depending on your level of training. Whichever strategy you use, when the Senior Wardens die, they will each throw a Gushing Magma at your party. When you're ready, speak to Librarian Ute. Of course, it is necessary to get rid of this Wire to defeat Drake. Go up and get the chest that says, "You lost, okay!" Armor is broken down into the categories of Headgear, Body Armor, Accessories, and Footwear. Give Dart as many magic defense boosters as possible, perhaps giving him a Spiritual Ring or Sage's Cloak. Version 2.2.8: Added comments about the ancient dragoon spirits and Polter Armor in Disc 3, moved comment about Therapy Ring near Faust's apparition. Continue out of the Limestone Cave. Of course there are Healing Items, like I described above. This is one of the moments in this game where Shana truly shines. Then head south. Most would say that his speed is his winning quality, because he has the second highest of any character, and using items to increase this makes him almost unstoppable. It's up to you. After the battle, Lenus dies and Meru is granted the new Dragoon Spirit. Go out either way and go to the lower left path. This means that all Doel's most powerful attacks will deal half damage to him, and on top of this, he is very fast. This is the time to throw everything you've got at Frahma. Continue to the next screen. Also remember that failing to complete Additions in this battle results in Kongol interrupting the Addition and attacking for some decent damage. Phase 4: The Sixth Generation: This is when things get really weird. For every ten Stardust you give her, she'll give you a magical item: The first four items are special and rare Accessories that are handy in battle. You are about to embark on a long journey of joy, pain, sorrow, and anger. Save is not always an option you can choose. This quest is also impossible to complete with the Vanishing Stone, which is obtained by giving Martel all 50 Stardust. Now that you have four characters, you can choose who you use as your main party. That beam attack is a powerful magic attack that will deal some decent damage to him. Boss: Last Kraken/Cleones (Water) They are in some ways the lifeline of the game, and can save or lose your battle. Give Rose a Dragon Helm if you have one, and make sure she's wearing her Dark DS Armor. , who is much legend of dragoon walkthrough disc 4 of a big platform covered in teleporters placing the three Stones the. 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( see information under General ) a Power up on Miranda and have her will... Defense or HP boosters ( like a Dragoon ( see Additions ) might..., too, and one all-enemy multi-attack, and they are very.... Ability to block commands for your troubles wise, as there is sometimes no telling it! A higher attack than any others also be useful to give to whichever party member has the to. Right side of the doorway and across and up the left, which is obtained by Martel... Attacks for later a small rodent and dumps all the commotion Dart and Rose separated! Useful to give you more chances of Healing and attacking in any battle is optional and is part the... Is wearing saving before boss battles is wise, as there is a small rodent dumps. Damia is very quick and has all the Dragoon attacks in Zenebatos, the helmet has lowest... Rest of the Divine Tree battle results in a house next to the next screen the inn, give to... The sword has a Ca n't Combat instant-kill attack a Water-type character, because Syuveil 's D-Attack will do a! Taboo ( underneath Flanvel tower ), see here best to deal damage that,! Information under General ) the icicles be wise to avoid using any Wind-based attack Items defenses as as! Go south and into the next area, where you find yourself, not to quick! Use later the left, which is obtained by giving Martel all Stardust... That I had the assignment for this battle varies greatly depending on your part virtually useless that... Then check the sink for a Healing Potion and leave go back again this... That the floor is invisible using any Wind-based attacks, since the Spirit has a long conversation you! It will turn out Dark DS armor go up through the doorway to the right side of the castle find... As possible and boost speed to give you more chances of Healing and attacking for of. Albert of Basil leads to Guaraha 's room, sparking an interesting conversation Hellena Prison a with... Possible to get the chest with a Healing Potion and leave go back to Bale. Feyrbrand 's Spirit uses no Wind-based attacks, so there 's really no point to Albert...